
The first file (which should be the stickman one) will be merged into second file. Stickman-merge-tool.py /path/to/stickman.sif /path/to/file.sif Please note, that the script is only working with the latest stickman template: And yes, it’s possible to merge stickmans which already have traced data inside. You can repeat this operation many times to get as many stickmans in single file as you like. So, we have written a quick python script which takes stickman file an merges it into any given synfig file. Maybe you remember, we have dancing and fight scenes, where characters closely interact with each other – Ivan holding Morevna, that means that Morevna should be “between” Ivan’s layers then they turning and that means that all parts for both stickmans should change order… It become obvious – for such shots it’s impossible to continue with one-character-per-file schema and we need to have files with two or even more stickmans. It wasn’t a problem before, but recently I started to prepare shots of the Demo for vectorization. Thus, you can’t have two stickmans in single file. If you used stickman you most probably faced that limitation. I guess my explanations are quite messy, but believe me – the stickman’s structure is very complex and current functionality of Synfig Studio doesn’t allows to create its copies in traditional way. Yes, Synfig Studio does have feature to copy layers from one file into another, but stickman’s data is partially stored in the exported values and the copy operation doesn’t transfers them together with layers.

And this restriction is: you can’t have more than one stickman in one file. This restriction comes from the fact that we are using stickman for character animation. Also, when you have shot split into pieces, you have much faster rendering/redraw speed when working on single piece…īut to be honest, the true reason for this approach is dictated by some important restriction. For example, it becomes possible to have several people working on the same shot at once. If you examine our sources, you may notice that when we work on character animation, we usually place every character in separate Synfig file.
